Chelsea Challenge 2011: Teams & Rules
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The Chelsea Challenge has both a Developmental and two more-advanced
Recreational divisions.
The Developmental Division is using the drop-in format,
where all players register individually. Teams are balanced with players
from different cities with different abilities.
There are four teams in the Developmental Division.
The Recreational Divisions (A and B) are using the team-city format,
where most players register as part of a complete or nearly-complete team.
There are four teams in the Recreational B division and four teams in the
most-advanced Recreational A division.
| Recreational A |
Recreational B |
Developmental |
| DC Nationals |
Chicago Thrust |
Daywalkers |
| Les Dragons de Montréal |
Hartford Whalers |
Shapeshifters |
| Green Gotham |
NY Wizards |
Werewolves |
| NY Lions |
Toronto Wolfpack |
Vampires |
View Tournament Rules
Chelsea Challenge 2011
Tournament Rules
General Rules
- Full face shield/cage must be worn by ALL players in the
Chelsea Challenge. No exceptions.
- Slapshots are allowed in the tournament.
- Players may play for one (1) team only. Roster spots are non-transferrable.
- Players must play in at least two (2) round-robin games to be
eligible for playoffs and finals.
- Teams may replace a goaltender in the event of an injury or
sickness only. All replacement goaltenders must be approved
by the CC11 Organizing Committee.
Round-Robin Games
- The game clock will start at the 5-minute mark as soon as the
Olympia and rink staff are off the ice and the rink doors are
closed.
WARM-UP: Three minutes. PERIODS: (3) 12-minute periods (stop time).
- Point scoring for round-robin games: Each period is treated as a "game" and
the team that scores the most goals in that period will win the points. Eight
total points are awarded for each game. Two points are awarded to the winning
team at the end of each period. One point is awarded to both teams if score is
tied at the end of each period. Zero points are awarded to the team with the
least points at the end of each period. Two points are also awarded to the
winner of the game. If the game ends in a tie, each team is awarded one point.
There is no overtime in round-robin games.
- Tie-breaking after the Round-Robin: Should two teams be tied
after the round robin, the ranking will be determined in the
following priority:
- Head to head
- Number of wins
- Least Goals against
- +/- Differential
- Most Goals for
If three teams are tied after the round-robin, the ranking will be determined in
above priority starting with (b) Number of Wins.
Semi-Final and Championship Games
- Semi-final and championship games are scored in the
traditional manner. (The team with the most goals at the end
of the game wins.)
- Semi-final and Championship games will run three (3) 12-minute periods
(stop time). Ties in the championship games will be determined by a 5-minute
4-on-4 sudden death overtime period. Should the score remain tied after the
extra period, a shoot out will follow. Each team captain will designate three
(3) players to participate in the shoot out; all three (3) players on each team
will shoot. If the teams are still tied at the end of three (3) shooters, a
sudden-death shoot out begins. NOTE: A player may not shoot a second time
until all of his/her teammates have participated.
Specific Rules
- While on the ice, all players must wear a HECC approved helmet
with chin-strap properly fastened under the chin.
All players shall be required to wear a HECC approved FULL
facial protector that has been securely attached and not
altered in any way. The wearing of approved throat protectors
for all players is strongly recommended.
- Three Penalty Rule: Any player assessed (3) contact penalties
in (1) game shall be ruled off the ice for the remainder of
the game. Double minors count as (2) penalties.
- Game Misconduct Penalty in the Final (10) Minutes of Game Rule:
A game misconduct penalty only incurs automatic next-game
suspension if it occurs in the last ten minutes of game
(regulation and overtime). In this case, the player will be
suspended for the next tournament game.
- Game Misconduct with a Major Penalty: A game misconduct
assessed to a player for receiving a major penalty as a result
of a rule infraction, other than the accidental high-stick rule,
shall automatically incur a one game suspension. Depending on the
severity of the infraction, the offender may be subject to further
disciplinary action.
- Abuse of Officials: A minor penalty shall be assessed to
any player or team official who challenges or disputes the ruling
of an official during the game or who displays unsportsmanlike
conduct. If the person persists, he shall be assessed a Misconduct
penalty and any further disputes will result in a Game Misconduct
penalty. A referee is NOT required to assess a minor penalty
under this rule before assessing a misconduct, or a game
misconduct for the same reason, and may assess either penalty
initially.
- Boarding & Body Contact: A minor or major penalty, at the
discretion of the referee, based on the intent and violence of
the impact with the opposing player, shall be assessed to any
player who intentionally bodies, pushes, shoves, stands in front
of an opponent for the purpose of making contact and/or does not
attempt to avert body contact with an opponent. When injury
results from intentional body contact, a Major penalty shall
be assessed. In the event that a player, by committing an
infraction of the rules, causes an opponent to collide with
the boards, the minor penalty normally assessed under the rules
will be waived, and a double minor penalty will be assessed.
The major and/or match penalty applicable to the rule will be
assessed in a normal manner. Where, in the opinion of the
referee, accidental contact has taken place, no penalty
shall be assessed.
- Fighting: Fighting will result in ejection from the
tournament.
- No Checking!
All players are reminded that the Chelsea Challenge is a friendly
tournament. This weekend is about hockey, fun and meeting new people. Please
keep your game in control and refrain from any unsportsmanlike acts.